- Chapter 30. WebGL Models: End-to-End by Won Chun
- Chapter 36. Browser Graphics Analysis and Optimization by Chris Dirks and Omar A. Rodriguez
In Chapter 30, Won explains the full pipeline for compressing geometry for WebGL based on his experience working on Google Body in the early days of WebGL. In Chapter 36, Chris and Omar explain how to use D3D tools to debug WebGL apps on Windows.
Check out the main OpenGL Insights website for five more free chapters. If you are a WebGL developer, also consider submitting a chapter proposal. They are due October 19, 2014.